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1.
Introduction to game design, prototyping, and development : from concept to playable game-with Unity® and C# / Jeremy Gibson. by
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Adult;
Other title:
  • Game design, prototyping, and development.
Availability: Items available for loan: Bahrain (1)Call number: 006.66 Gi In.

2.
Programming in C / Stephen G. Kochan. by Series: Developer's library
Edition: Fourth edition.
Material type: Text Text; Format: print ; Literary form: Not fiction
Availability: Items available for loan: Bahrain (1)Call number: 005.133 Ko Pr.

3.
Learning object-oriented programming in C# 5.0 / B.M. Harwani. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Availability: Items available for loan: Bahrain (1)Call number: 005.133 Ha Le.

4.
C# in depth / Jon Skeet. by
Edition: Third edition.
Material type: Text Text; Format: print ; Literary form: Not fiction
Other title:
  • C sharp in depth
Availability: Items available for loan: Bahrain (1)Call number: 005.133 Sk C#.

5.
Concurrency in C♯ cookbook : [asynchronous, parallel, and multithreaded programming] / Stephen Cleary. by
Edition: First edition.
Material type: Text Text; Format: print ; Literary form: Not fiction
Availability: Items available for loan: Bahrain (1)Call number: 005.133 Cl Co.

6.
Microsoft Visual C♯ step by step / John Sharp. by Series: Step by step (Redmond, Wash.)
Edition: Ninth edition.
Material type: Text Text; Format: print ; Literary form: Not fiction
Other title:
  • Visual C♯ step by step
  • Microsoft Visual C sharp step by step
  • Microsoft Visual C# step by step
Availability: Items available for loan: Bahrain (1)Call number: 005.133 Sh Mi.

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